Crews, Businesses, and more! [Patch 3.2.0]

Discussion in 'Announcements' started by Cyborg_, Jun 4, 2026 at 9:29 PM.

  1. Cyborg_

    Cyborg_ Thug Staff Member Owner Admin Developer

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    BIG UPDATE TIME- get your reading glasses and red bull out, this is going to be a long and detailed run-through of the changelog released in our latest patch 3.2.0. Here we go!-


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    Crews come to replace the outdated gang system with much more than just a fresh coat of paint (/crew)! You can now LEVEL UP your crew which gives you access to a whole new CREW PERK SYSTEM with perks such as: extra backpack rows, weapon buy price reductions, sell price increases and even a crew tag (customizable and exclusive to members of your crew).

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    THAT IS NOT ALL- crews have SEASONS running monthly alongside the battlepass!- Your crew is tasked with earning street cred by killing enemies, holding territories, completing weekly missions and winning crew WARS. Yes!- new territories available for you to capture and defend, will appear around the map, and warring enemy crews will take combat to the next level. Crew wars includes features like: wagering that your crew will claim victory, real-time tracking of enemy combatants and a clean display of the current scores and time remaining!- All this while progressing the crew levels, monthly street cred charts and increasing your crew bank- and maybe lining your own pockets in the process!

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    But for what rewards I hear you ask?! The more street cred earned by your crew throughout the season, will, for each member, reward a higher tier CACHE- all the way up to a Tier 10 Cache rewarding 12,000,000$, 500 crowbars and 10 gold!

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    Join the ranks of, totally legal, business owners with out most ambitious and highly hyped content update to-date! You may have been wondering- where you can spend all those aforementioned crew cache rewards- well investing in your businesses early, can later yield much greater rewards! Introducing-


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    Transform cotton seeds into rough counterfeit bills that you can sell for COLD HARD CASH. But choose to whom you sell wisely- it could be the difference between getting caught, or sliding right under the FBI's radar!

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    Take the next step of any totally legitimate business owner and take out the middle-man by legitimizing the cash yourself and running it through your car wash to MAXIMISE PROFITS! The car wash is unlocked once you reach level 30 in Counterfeit Co!

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    These are the two businesses beginning your journey of becoming GTMs greatest tycoon- and more will come of your business story in the future! But being a business owner is not all sunshine and rainbows- between dodging raids and audits at the hands of the FBI, your hands will be full! Teleport to a business through your phone and use /btutorial inside a business to find out all the details!



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    Weapon balance has changed, hopefully opening the door for more viable strategies. This, alongwith attachment changes coming up, will breed fresh and engaging gameplay for all combat! Note that the fire rate increases are in response to a bug fix and should feel relatively similar despite the numbers changing (apart from the browning m2).


    NERFED - Accuracy: 0.03 → 0.06 NERFED - Zoom Accuracy: 0.027 → 0.03

    BUFFED - Reload Time: 46 → 45 Fire Rate: 11 r/s → 13 r/s

    Fire Rate: 9 r/s → 12 r/s 4318

    BUFFED - Range: 25 → 35 Fire Rate: 11 r/s → 14 r/s

    BUFFED - Speed Modifier: 0.925 → 0.95 BUFFED - Damage: 3.5 → 3.75 BUFFED - Accuracy: 0.022 → 0.020 Fire Rate: 8 r/s → 11 r/s

    BUFFED - Damage: 3.0 → 3.25 Fire Rate: 9 r/s → 12 r/s

    Fire Rate: 6 r/s → 8 r/s

    BUFFED - Accuracy: 0.015 → 0.005 BUFFED - Zoom Accuracy: 0.005 → 0.001 Fire Rate: 8 r/s → 11 r/s

    BUFFED - Damage: 3.75 → 4.0 BUFFED - Headshot Modifier: 1.18x → 1.25x Fire Rate: 7 r/s → 9 r/s

    NERFED - Recoil: 0.04 → 0.07 Fire Rate: 8 r/s → 11 r/s

    Fire Rate: 9 r/s → 13 r/s

    Fire Rate: 8 r/s → 11 r/s

    BUFFED - Damage: 3.2 → 4.0 Fire Rate: 8 r/s → 13 r/s

    BUFFED - Damage: 3.6 → 4.0 BUFFED - Reload Time: 80 → 50 NERFED - Headshot Modifier: 1.25x → 1.18x Fire Rate: 10 r/s → 13 r/s

    NERFED - Mag Size: 8 → 4

    BUFFED - Delay: 50 → 35 BUFFED - Damage: 16.5 → 17.5 NERFED - Headshot Modifier: 1.3x → 1.25x

    Fire Rate: 20 r/s → 30 r/s

    BUFFED - Damage: 2.85 → 3.5 NERFED - Fire Rate: 24 r/s

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    The attachments system has long been needing a rework- from its unease of use and large required commitment to trial each attachment on every applicable weapon. Despite this, it is still an integral part of the game allowing for almost unlimited customization of loadouts! SO- with all that said...


    Attachments are now PERMANENT unlocks- ONE-TIME purchases using hardware scrap. Each attachment has its own upgrades unlocking more impactful versions of them. You can apply these unlocked attachments, using a small amount of money each time, to any and all weapons applicable. This will mean gathering and farming scrap will be a more itegral part of the game whilst giving players who have been going the extra mile, a permanent pay-off for their efforts. Applicable weapons for each attachment are also now viewable for each individual attachment in the /workbench!


    These changes necessarily and inevitably mean, that hardware scrap has been reset. Who will be the first to unlock them all!?!


    Here is the run-down:

    Level 1: -10% weight (1,000 Hardware Scrap)
    Level 2: -20% weight (2,500 Hardware Scrap)
    Level 3: -50% weight (5,000 Hardware Scrap)
    Level 1: +15% headshot resistance (1,000 Hardware Scrap)
    Level 2: +20% headshot resistance (2,500 Hardware Scrap)
    Level 3: +25% headshot resistance (5,000 Hardware Scrap)
    Level 1: -0.1s warm up time (1,000 Hardware Scrap)
    Level 2: -0.2s warm up time (2,500 Hardware Scrap)
    Level 3: -0.5s warm up time (5,000 Hardware Scrap)
    Level 1: +30% max mag size (300 Hardware Scrap)
    Level 2: +40% max mag size (450 Hardware Scrap)
    Level 3: +45% max mag size (875 Hardware Scrap)
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    Level 1: +8% range (300 Hardware Scrap)
    Level 2: +10% range (450 Hardware Scrap)
    Level 3: +15% range (875 Hardware Scrap)
    Level 1: +30% accuracy, +15% zoom accuracy (300 Hardware Scrap)
    Level 2: +40% accuracy, +20% zoom accuracy (450 Hardware Scrap)
    Level 3: +45% accuracy, +25% zoom accuracy (875 Hardware Scrap)
    Level 1: -30% reload time (300 Hardware Scrap)
    Level 2: -35% reload time (450 Hardware Scrap)
    Level 3: -40% reload time (875 Hardware Scrap)
    Level 1: +30% zoom accuracy (250 Hardware Scrap)
    Level 2: +40% zoom accuracy (400 Hardware Scrap)
    Level 3: +45% zoom accuracy (800 Hardware Scrap)
    Level 1: -25% recoil (250 Hardware Scrap)
    Level 2: -30% recoil (400 Hardware Scrap)
    Level 3: -40% recoil (800 Hardware Scrap)
    Level 1: -15% fall damage (150 Hardware Scrap)
    Level 2: -30% fall damage (375 Hardware Scrap)
    Level 3: -50% fall damage (750 Hardware Scrap)
    Level 1: +20% blast resistance (100 Hardware Scrap)
    Level 2: +25% blast resistance (125 Hardware Scrap)
    Level 3: +30% blast resistance (250 Hardware Scrap)
    Level 1: +25% fire resistance (50 Hardware Scrap)
    Level 2: +30% fire resistance (125 Hardware Scrap)
    Level 3: +40% fire resistance (250 Hardware Scrap)

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    The phone has received a simpler and more-easily navigable interface, correctly categorizing the old menus, and the new ones!

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    GONE ARE SAFEZONES! Yes you heard that right- those unintuitive, unthematic divides on the map are no more. They originally aimed to help new players, but ended up disengaging them from almost any combat whatsoever.


    Replacing this system is the, far more thematic, RESTRICTED AIRSPACE over /warp MilitaryBase! Turrets are placed defending the military base that will obliterate anyone who fails to heed their warnings and enters restricted airspace whilst wearing flying equipment or flying in vehicles. This aims to provide a place, for all grounders alike, to flourish once again without fear from above! Perhaps it's time for a grounder crew war at military base?
    1501
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    But that is not the only map change...


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    This update also brings wandering NPC's with aims to bring increasing life to the map- something we are devoted to as part of promoting the best player experience possible! Instead of cops spawning at rare crates, there are five differing NPC's you will encounter! These NPCs only spawn at Military Base, and Mindi!


    CITIZEN
    A poor but friendly fellow- help him- or don't D:

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    SOLDIER
    Active within the Military Base. Highly trained, friendly to innocent visitors, but not to robbers!
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    MUGGER
    A dangerous fugitive born to steal at knifepoint, with no regard for human life.

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    BANDIT
    Agents of terror: a rarer and more deadly encounter!

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    Additionally, ATMs and cash registers will be permanent additions to the map! Rob these for cash at your own will -but beware- law enforcement does not take too kindly to criminals!

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    You now are able to list items on the black market for AUCTION (accessible to players via the blackmarket cheatcode) - not only as a buy or sell offer (/bm)! Players can now fight over your precious items by placing bids! An auctioneer sets the minimum bid and duration for the auction and can sit back and watch, as the bids flow in! Note that, different from buy/sell offers, within one auction all items placed up for auction will be sold for the winning bid- not in quantities of one.

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    ADDITIONALLY, HOUSES can be placed up for auction at the real estate agent NPC at spawn and players can bid on them! Though ensure you empty your house of loot before you put it up for auction! (Creating house auctions is an ELITE+ perk)

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    Last edited: Jun 5, 2026 at 11:21 AM
  2. Cyborg_

    Cyborg_ Thug Staff Member Owner Admin Developer

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    Even spawn has some new faces, most notably Nev the Navigator to show you around spawn more efficiently. He has even integrated his interface into your GPS, while at spawn, for your convenience.

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    Not only that, the gun shop has a fresh new look with a full and complete display of all purchasable merchandise! AND crowbar crates have recieved some changed rewards including brand new tags- so make sure to check them out!

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    Moreover, there are some new informational holograms displaying all rank perks including some new ones, AND there is even something special to find at spawn- if you look hard enough! ;)

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    * You can now preview houses not owned, or in an auction!

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    Patch note bugs:
    - Trash can is now restricted to spawn and inside houses (no longer accessible via /spawnshop weapon from anywhere).
    - /bm no longer references the /store when telling unowned players how to gain access.
    - Vote Booster description no longer claims it multiplies claimed vote tokens (it doesn't).
    - Vehicle/water-crash deaths now use GTM's custom death messages instead of the vanilla drowning message.
    - XP-notification and sensitive-word preferences now have complete descriptions.
    - Scoreboard toggle preference now applies immediately — no relog required.
    - Scrap menu: fixed the duplicate green-glass pane appearing when stacking grenades.
    - Scrap menu: fixed scrap totals accumulating incorrectly when replacing an item in a slot.
    - Scrap menu: right-click stack additions now refresh the visual correctly.
    - Scrap menu: total scrap amount is now read from tracked state rather than from pane lore.
    - Scrap menu: shift-clicked items now respect stack limits.
    - Med kits no longer get stuck in the "applying" animation when placed in a chest.
    - Combat-blocked house entry no longer leaves players unable to shoot or interact with houses.
    - Crowbar crate "not enough crowbars" message no longer mentions gold (which doesn't buy crowbars).
    - Weapon kill count now actually increments on kill.
    - Blackmarket browse menu lore now lists all four duration options (8h/16h/24h/48h).
    - /blackmarket no longer refuses access for players who own the BM cheatcode.
    - Pillow/flash kits no longer break shooting and house entry if dropped/stored mid-application.
    - Kits dropped or stored mid-application now properly reset to a usable state (no permanent "open" visual).
    - /cheatcode menu now correctly shows the remaining Health Insurance cooldown instead of "ready".
    - Removed the /resetshop command.
    - Voting special offer now activates, counts down, and resolves correctly.
    - Job tags (HITMAN/COP/MEDIC) now restore after death/respawn.
    - Trade screen money input now accepts the exact amount (previously required more tha n that amount).
    - FBI NPCs at rare crates now spawn scattered around the crate instead of stacked.
    - MeleeKillsMission now credits melee kills against new cop NPCs (previously only old cops counted).
    - NPC Cops will no longer appear at spawn randomly.
    - Fixed weapon weight sometimes not correctly applying.
    - Fixed weapon weigh attachment not applying speed correctly.
    - Fixed armor attachments taking too much damage.
    - Fixed a bug where you would get put in your old gang (crew).
    - Fixed a bug where gang (crew) leaders would lose leader.
    - Fixed a bug where non-cosmtetic event tags wouldn't equip.
    - Fixed a bug where cc's cost incorrect value.
    - Possibly fixed a bug where lastdamage tick caused damage not to register.
    - Toggling Banker (or any toggleable code) no longer affects other players. Previously, all online players shared the same toggle state because the cheat code instance was a singleton. Toggling on one
    account flipped it for everyone with that code.
    - Levels are now per-player. Two players with the same leveled code (Fix, Near, Backpack, etc.) at different levels will now actually see different behavior. Same root cause as the toggle bug.
    - Right-clicking a Cheat Code item now triggers consumption only once. Previously, off-hand and main-hand both fired the event, and left/right clicks both triggered. Now: right-click + main hand only.
    - Left-clicking or stepping on a pressure plate while holding a Cheat Code no longer consumes it.
    - Stacked Cheat Code items can no longer trigger a phantom cooldown. The 15-second per-player listener cooldown used to fire even when consumption was rejected.
    - Cheat Code Shop respects the cheatCodeShopEnabled GTM setting again. The gate was commented out; restored.
    - Cheat Code Shop purchases give explicit feedback on failure. Previously the menu silently did nothing if you tried to buy a code you already own, or if the purchase failed mid-flight. Now you get a
    message.
    - Cheat Code Shop purchases are now transactional. Token spending and code granting commit together. If either fails, both roll back and your tokens are refunded.
    - Spending Cheat Code Tokens no longer over-charges. Buying for 2 tokens would sometimes remove an entire stack of tokens because inventory.remove(stack) removes every matching stack, not just one. Now
    removes exactly the amount needed, one slot at a time.
    - A single invalid Cheat Code Token no longer voids your whole purchase invisibly. You get a specific staff-report message.
    - "You activated the cheatcode X" corrected to "You activated the Cheat Code X" (capitalization).
    - Black Market message: &L typo (rendered as literal §L on some clients) fixed to &l.
    - Leveled Cheat Code shop messages now show "1 Cheat Code Token" instead of "1 Cheat Code Tokens".
    - Givetoken admin message now uses correct singular/plural.
    - Shooting a rifle or burst weapon no longer has a 50 ms input delay
    - Shooting a burst weapon once, will not shoot a consistent amount of bullets with respect to rps
    - Shooting a gun now no longer allows for double inputs, allowing for consistent rps
    - Tab completion add for spawnshop command
    - You can now also type "weapons" in the spawnshop command
    - Tab completion added for the /warp <name> command
    - Users with 100k or more in their wallet now get a warning message when warping to the warzone
    - Fixed an issue where valor data wouldn't load, causing you to earn more valor
    - Fixed a bunch of different issues with houses and race conditions
    - Fixed an issue with Battle Pass menu resetting your cursor

    Fixed a LOT more than just this, just can't remember all of them.

    We are so happy to finally bring GTM the updates the player base, community and server has deserved, and there are many, MANY, more updates to come in the not-so-distant future! SO STAY TUNED- AND ENJOY!​
     
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    Last edited: Jun 5, 2026 at 11:20 AM